Took me a dammn while to get wcpufreq to work on my i7 with intel_pstate but here we are, it should work on any "iX" processor wcpufreq the intel_pstate driver was pretty straightforward on my machine: - powersaver - performance and wcpufreq didn't liked that and insisted on using the old way of freq scaling. With this small set of changes it should actually work on the newer intel CPUs and won't try to load stupid shit like the amd_freq_sensitivity driver (duh)
Wednesday, April 29, 2020
Tuesday, April 14, 2020
wine staging + vulkan loader + vkd3d first stable release
This release is a working wine 5.6, commit 5e75310837e5ec77ebc361d689ea3279fa49ebac with custom patches: staging-44d1a45-localreverts.patch: -> changes to 0079-ntdll-server-Revert-to-old-implementation-of-hung-qu patch media_foundation_alpha.patch ->commented out the whole dlls/ntdll/debugtools.c patch since it's currently applied by wine staging (0001-libwine-Add-process-specific-debug-channels.patch) fsync-to-latest-ntdll.patch -> server_select() now takes 5 arguments instead of 4 This release includes: -wine + wine-staging -game related patches (via proton-ge-custom/patches) -vkd3d (wine dx12 implementation for vulkan) -vulkan headers + spirv headers -vulkan loader -spirv tools -gstreamer + plugins base + plugins good + deps should work on any puppy or puppt based distro, but be aware i'm using Glibc-2.31 and i believe wine ntdll may throw a fit on older versions. wine-build-5e753108.sfs
Wednesday, March 25, 2020
wine staging + vulkan loader + vkd3d
Hey, i wrote a thing to compile wine staging with all the fancy vulkan patches and shit including fsync {if supported by your kernel}
https://github.com/samedog/wine-builder
Monday, January 6, 2020
Bethesda Launcher linux helper script
This is a small "helper" script to handle files wine won't give access to the Bethesda Launcher since it was stupid to change them manually on every launcher update, game updateor game install. Github: BethesdaLauncher_watcher
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